An important part of playing Town is realizing that dead town members still win if town wins, and knowing when to sacrifice yourself. Other townies may also do this by declaring their role, giving vital information to the town, even knowing that they are likely to die that night as a result. The Bodyguard role specializes in this, the entire point of the role being to die in defense of a fellow town member, killing an enemy in the process. Heroic Sacrifice: Often a member of the town will have to sacrifice themselves to bring in a win.Stupid town or some other variation of it are classic final words for an innocent being lynched. Good Is Dumb: Because Town starts with the least information and is by far the most susceptible to idiocy, this trope will be sworn up and down.Vampire Hunters are the only aversion, as they can kill Vampires without any restriction. Bodyguards can only kill if they go to the same house as a killing role, Crusaders are very likely to kill their own allies if they don't play their cards right, Jailors will no longer be able to kill if they kill a townie or three evils, Veterans follow the same issue as Crusaders but on a much worse scale and Vigilantes will kill themselves if they off a townie by mistake. The Fettered: Their killing roles have stipulations preventing them from just going on a killing spree.
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